This is my website, here you can find my resume, a few projects, and some ways to contact me!

Homepage \ Latest Work:
Zelda by Panda

Zelda by Panda

This is a version of The Legend of Zelda that some more of my classmates and I designed in Panda3D using Python.  We had a few screens of a dungeon implemented, as well as Link's inventory,magic sword, and health.  You would explore the small dungeon destroying the enemies and obtaining keys to get farther.  Finally you would battle Gannon in the final room, and obtain the Triforce to win.
Astro Smash

Astro Smash

Astro Smash is a game that some classmates and I developed for one of our classes using Unity3D and is both a Single-Player and Multi-player game.  In one player you work to defend your planet from marauding ships by flinging asteroids at the enemies as they fly by, and toward your planet.  In multi-player you control a ship and go around collecting asteroids in order to fling them at the other players' ship and their mothership, which you must destroy to win.  This game was made to be played on the iPad and will be released later this year onto the App Store!
TripTune

TripTune

TripTune is a game that I helped make for the 2012 Global Game Jam.  Most of the work that I did was in implementing the UI and some of the overall design of the game. The game is for 2 players, and was an experiment to see how music could be more directly incorporated into gameplay.  Each player would have to move back and forth in order to get the track going, and then moving their hands would change the high and low filters of the song (left and right players respectively).  I worked with the Hitbox team and Denver Coulson in order to make this game.
Gear up for GDC2012

Gear up for GDC2012

I'll be in San Francisco this week participating in the Game Developers Conference, I hope to gain some knowledge and above all meet some people. But either way this ought to be the best.  Week.  Evar.